Play it slowly and you’ll manage to just barely hang on. Whether you’re on the run or in the hunt, you’re in the dark, creeping through sewers and warehouses, across fields and down to the basement of a children’s school where things went badly. You’re weak, poorly-equipped and outnumbered by the undead. It’s survival horror that is both tough to survive and actually scary. ZombiU is a desperate struggle from the start, glitches or not. This time I awoke as Annabelle Kelly, taxi driver. I hit a glitch and restarted so I could proceed. After Robert was Mia Marshall, game designer, who awoke in ZombiU with a gasp, as do all of the hopeless heroes you play. After Alfie there was Robert Moore, the plumber. I felt bad about Alfie White, by the way. Each got me closer to making it through a game that is scarier than Resident Evil, more boldly designed than any other Wii U launch game and an altogether terrific adventure that earned my recommendation despite a couple of game-resetting bugs. I played a housewife, a cop and an assortment of other survivors, one at a time in ZombiU, the dark, challenging and startling first-person shooter released on day one for Nintendo’s new Wii U. And then he became a zombie, as did 30 five other working class heroes turned shambling stiffs. He shot zombies, whacked some of them to death with a cricket bat and got awfully close to finding a possible zombie cure. Alfie White, the zombie-killing butler, was going to save rotted London. I would like to tell you that the butler did it, but he did not.
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